This map takes place high upon a snowy mountain, with a loose theme of cheesy 60's sci-fi. It's gone through several revisions, and includes a resource that takes a teammate to acquire.
Redux beta 1 available
My entry for the mini-mapping competition at The Lab, it's a smallish floating platform level featuring a Chum Toad resource and standard sci-capping gameplay.
Final available
Half-Life Deathmatch
An intense midsized map with stylistic elements of datacore and frenzy. Expect lots of multilevel action and mayhem.
Final available
A unique arena style map that uses an innovative flow technique. It can become repetitive however.
Final available
Arena map made for the Snarkpit mapping contest. Features a tech-y type building surrounding the base of a very large tree
Final available
Opposing Force: Capture the Flag
Large Capture the Flag map set in a Xen/Industrial hybrid. This is my favorite map on all fronts, aesthetically and gameplaywise. The only thing I don't like about this map is that no one's gonna play it cause op4ctf is all but abandoned by now.
Final available
Counter-Strike
The VIP must escape from the mansion courtyard to the SUV waiting at the end of the village. A slightly modified form of my entry to the 52hours competition run at Counter-strike.de.
Final available
All stuff copyright Brian "Cash Car Star" Grigg unless otherwise specified